In our experience, the most basic difference between film and digital photography can be summed up in a simple statement:
Film is about guessing, digital is about knowing.
In the digital age, we don’t need to guess as much as we used to, if at all. Our cameras and computers give us far more information about our images than we’ve ever had, and the good news is that we get the most important information in real time, in the camera, when we can still intervene in the exposure process. This information comes from the camera’s histogram display and the LCD preview set to its highlight warning mode. Serious photographers practicing the RAW workflow do not use the LCD preview image on the back of the camera to determine whether or not the exposure is correct without also relying on the histogram and the highlight warning feature.
You can still make a lot of mistakes with a digital camera, but when you know what to look for you get to see them right away. The histogram feature, properly understood, provides a tremendous amount of information about a photograph. It is perhaps the single most important feature of a digital camera. Remember this:
The histogram is a graphical representation of the distribution of tones in your image.
The histogram is just a simple bar chart. The horizontal axis of the chart represents the image’s tonal range with the left hand corner representing absolute black, and the right hand corner absolute white. The vertical axis displays the relative population of pixels at each luminance level. So, if most of the values in an image are displayed as tall bars on the left side of the histogram window, it tells you that the image consists of mostly darker tones. If the bars are mostly on the right side, the image is a brighter one. If all the tones run in a gentle sloping bell curve beginning on the lower left and ending on the lower right, your image contains a full range of high, low and mostly middle values. If the bars appear to run off either the left or the right, those values are said to be “clipped”, resulting in under or overexposure.
Overexposure describes highlights with absolutely no detail; a print from an overexposed file would have highlights as bright as the white paper. Underexposure describes shadows that are totally flat black, with no interest or detail whatsoever. When the histogram indicates clipping, either at the light end or the dark end, it is telling you that there is highlight or shadow information that could have been captured by the camera but was not, and because it wasn’t captured, it can’t be recovered. Clipped highlights are also displayed on your camera’s LCD preview image as a flashing black mask when the Highlight Warning option is turned on. But a picture that looks a little brighter than you want it to on the back of the camera with a histogram that indicates no highlight clipping is not overexposed, and as you will learn later, may actually be perfectly exposed.
There is no such thing as a perfect histogram; since it simply displays digital information captured by a camera, it just “is”. Just like the photographer who needed to interpret her light meter’s response to the snow scene by adding about 2 stops of exposure, we can review the histogram for a shot instantly, evaluate what it is telling us, add or subtract exposure appropriately, and then make the final image with total confidence that we have arrived at not only the correct exposure, but the optimal one.
Post by Bex
This is a great photoset to highlight the skin tone differences in the companions. In the same exact pose and lighting it’s pretty hard to argue that Isabela, Sebastian, and Fenris aren’t a lot darker-complexioned than Merrill, Aveline, Anders and Varric.
Thanks for the reference. There’s been way too many arguments stemming from lighting problems. Here’s hoping DA:I gets some beautiful, rich, proper skin tones for the darker range and PoC, too.
Great for the sci-fi writer or artist who wants to get into the mood, or just to be inspired.
Also great for just being a big dork and pretend you’re on a spaceship.
- SCI-FI Laboratory Sound
- Star Trek TNG - USS Enterprise Sleeping Quarters Background Ambience
- Timeship “Relativity” Bridge Background Ambience (Star Trek: Voyager)
- Star Trek: Voyager Astrometrics Lab Background Ambience
- Star Wars: ECHO BASE Background Ambience
- Star Trek TNG: “Warp Core” Background Ambience - USS Enterprise D
- Star Trek: TNG USS Enterprise D Engineering Warp Core Background Ambience
- Star Trek: The Next Generation USS Enterprise D “Ten Forward” Background Ambience
- Star Trek: Deep Space Nine Infirmary Background Ambience
- Star Trek: Voyager Engineering Warp Core Background Ambience
- Star Trek: TNG USS-Enterprise D Bridge Background Ambience (LONG)
- Star Trek: TNG “Cargo Bay” Background Ambience
- Star Trek: Deep Space Nine “Quark’s Bar” Ambient Background (w/ Dabo Table, crew banter, etc)
- Star Trek: Deep Space Nine “Quark’s Bar” Ambient Background
- Star Trek: Voyager Bridge Background Ambience
- Star Trek: Deep Space 9 “OPS” Background Ambience
- Star Trek: TOS USS-Enterprise Bridge Background Ambience
- Star Trek: TNG USS-Enterprise D Bridge Background Ambience
- Exoplanet - Forest Ambience Sounds, Sci Fi Insect and Fantasy Creatures
- Sci-Fi Ambient (1956-1969)
- Spaceship Sound Effects, Battlecruiser and Spacecraft Passbys
- Unknown Surface - Alien Soundscapes and Sound Effects - Sci Fi
- NASA Space Sounds
- Dark Ambient Space Music: Through The Ergosphere
- Mass Effect 2 HQ Extra - Normandy Ambience
- Mass Effect 2 - Omega Clinic / Tuchanka
- Death Star - Star Wars Environmental Background Ambience
- Star Wars SWTOR - Jedi/Sith Starship Bridge Background Ambience
- 1 HOUR | Mass Effect 2 Spaceship Background Ambience
- Star Wars - Coruscant Traffic Background Ambience
- Star Wars Ambient - Dromund Kaas / Thunderstorms
- Star Wars - Voss Environmental Ambience / Nature Sounds
- Star Wars SWTOR - Sith Sanctum Background Ambience
- Star Wars - Imperial Intelligence Headquarters Ambience
- Star Wars - Nar Shaddaa Casino Background Ambience
- Star Wars - Fleet Environmental Ambience / Bustling Chatter
- Star Wars - Nar Shaddaa Cityscape Background Ambience
A wicked fuck-ton of human facial hair references.
* Remember that just like any hair, it can be naturally straight or curvy. And facial hair colour can vary from head-hair colour on the same person.
Sourced by frenchy-lu:
ive been asked a few times how i draw back-views, especially for character sheets so i wanted to share a little trick I learned a while back that’s really really helpful especially if you’re used to drawing things from the front and need help getting the proportions right from the back view.
You don’t ALWAYS have to do this the way that I do; The only reason I put effort into the front view is because this is going to be a character sheet and I need the front view to be fleshed out.
But alternatively; Just sketch out a sillhouette, then fill it in on a higher layer.
Sorry if someones already done this before im just answering a frequently asked question ;w;